It's been a great focus here so delivering a proper feel was very important. Hello there, thanks for playing the game, I'm really glad you enjoyed mentioned aspects such as the atmosphere and storytelling. I cannot wait to see the future of this game. There is so much I could write about this Demo, and even if i'm unsure about certain things, I can move past it and accept what the game is, and it is one hell of an experience.įor sticking to this, and making it into what it is today. The designs are amazing, the effects are great and it compliments the surroundings very well.Ĭan't wait to see more of these as the game continues to develop. These fights have that "push-combat" feel to them I was talking about before, where you almost gotta charge through them to get to your goal. What i've noticed is it has taken almost a "turn based" feel, where before it felt more like "push-combat" personally I found hiding behind boxes and simply uncrouching for 1 headshot too quick to be engaging, there were a few times where multiple would push forward, allowing me to unload a few shots, but other than that it just felt disconnecting. Now I want to talk about pacing and general firefights (with humans) that occur. The reason I mention these specific things, is because it because without them it feels very "stiff" in a way in my opinion it doesn't compliment the surroundings and atmosphere, again, this is something i'm unsure about and not a complaint at all. Just something I noticed and would love to see the direction this takes. I do not by any means, mean amping it up to 11 like the earlier updates. I'll include a few, blood spilling, bullet holes and interactability. The reason I say "gore" is because I believe from what i've seen, is it lacks in some areas. Now this isn't the usual comment saying "I need more gore to fuel my psychotic tendencies" Now the thing I was unsure about and it doesn't have to be seen as a bad thing either, I know how early this update is, and I know for a fact things are bound to change. The grenades, well would it be cringy if i said it was explosive? (it's awesome) I really enjoyed seeing the bulletproof vests "dust" or "powder" shoot out when i hit it, gave a sense of realism and again, weightiness to everything. I sat there for a few minutes admiring the reload animations. They have a crisp and punchy sound with each shot and the reloading is simple, and clean. The psychological aspect of this game is what hooks me the most, and it is a perfect blend of Horror. The beginning cutscenes were extremely emotional, and the relationship they hold together I personally felt, which is extremely hard for games to accomplish sometimes.Īnd the level design is astounding, grimy, dark and beautifully grotesque. Joanna has a gentle, innocence to her, but you can tell she also lowers herself to kyle's level. Kyle's tone fits his character, a raspy low broken soldier. I want to give major props to the voice acting. The visuals, they are absolutely stunning, and made me feel immersed inside the world that i'm surrounded in. The Music, absolutely beautiful soundtrack that nails the atmosphere, and even in itself tells a story. I'll start off with what I noticed, liked, and loved from what i've seen in this game so far. Helghast_95, I personally commend you for creating in what is, the only word I can find, a masterpiece. ![]() Game is still in early stages of development. Unique art style, intensive atmosphere, satisfying gameplay and well written storyline, all accompanied with incredible soundtrack composed by my friend VIS. There will be many obstacles on your way, ranging from enemy soldiers to nightmarish monsters and anomalies. who is trying to find his friends lost in a expedition. You take the role of Kyle Anderson - ex black ops soldier of the U.S. The story takes action in year 2005 in Poland and it revolves around modified power plant which causes numerous electrical anomalies in the entire city. It plays at a slower pace than might be expected, you'll need to be cautious with your advancement through each level and accurate with your shots, spewing ammo and going full Rambo isn't a good idea. Leaden Sky isn't a standard side scrolling shooter game, it uses many mechanics standardized and popularized by FPS games such as free aiming, location-based damage, realistic recoil mechanics, smooth weapon reloading which can be cancelled, quick melee attacks, etc. It heavily emphasizes atmosphere, storytelling and it's unique visual art style. Leaden Sky is an upcoming 2D horror shooter game. Hi, this is Helghast_95, creator of the game.įeel free to donate money if you want, otherwise demo is free.
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